A giant flea can go for several months without feeding, but then gorges after such a fast. It begins in the Hold of Belkzen and continues into the Mindspin Mountains against giants of ever-increasing power. A giant flea can go for several months without feeding, but then gorges after such a fast. Like all vermin, a giant flea gains 1 point of Intelligence when it becomes a familiar. N Large Animal. HP 50. A witch can take a giant flea as a familiar. Speed 30 feet. Mon–Fri, 10:00 a.m. to 5:00 p.m. Pacific (425) 250-0800. customer.service@paizo.com A witch can take a giant flea as a familiar. Flea… Need Help? Environment temperate forests Organization solitary, pair, cluster (3–6), or nest (7–12) Treasure none. A giant flea can go for several months without feeding, but then gorges after such a fast. Like all vermin, a giant flea gains 1 point of Intelligence when it becomes a familiar. A giant flea familiar grants its master a +3 bonus on Fortitude saves against disease. Giant Flea Creature 3.

Skills Acrobatics +10, Athletics +9 (+15 to Jump). Str +2, Dex +3, Con +3, Int –5, Wis +1, Cha –4. A witch can take a giant flea as a familiar. AC 19; Fort +12, Ref +12, Will +4. Immunities disease. Melee [one-action] proboscis +10, Damage 1d8+4 piercing plus Suck Blood and flea fever. A giant flea can go for several months without feeding, but then gorges after such a fast. Giant Flea Giant fleas are commonly found in areas containing hardy megafauna, such as dinosaurs or mammoths. A witch can take a giant flea as a familiar. ECOLOGY. A giant flea familiar grants its master a +3 bonus on …
In areas where large creatures like megafauna or dinosaurs dwell, the giant tick behaves much like its smaller kin—it lies in wait in the undergrowth, and when a suitable host passes by, it drops onto the body to feed. Giantslayer is the sixteenth campaign to grace the pages of the Pathfinder Adventure Path series, and is scheduled to run from February 2015 through to July 2015. A giant flea familiar grants its master a +3 bonus on Fortitude saves against disease. 83 Perception +10; low-light vision, scent (imprecise) 30 feet Skills Acrobatics +10, Athletics +9 (+15 to Jump) A giant flea familiar grants its master a +3 bonus on Fortitude saves against disease. Recall Knowledge - Animal : DC 18 Giant Flea Creature 3 N Large Animal Source Pathfinder #151: The Show Must Go On pg. Perception +10; low-light vision, scent (imprecise) 30 feet. Like all vermin, a giant flea gains 1 point of Intelligence when it becomes a familiar. Like all Vermin, a giant flea gains 1 point of Intelligence when it becomes a familiar.


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